← BACK TO THE ARCADE

C2C: Rise of the Warborn

GOLD0
BEST0
DAY1
FIT SOLDIERS3

C2C ORIGINAL · STRATEGY

C2C: Rise of the Warborn

Click a place on the map to read the road there (time, food, threats) and Travel; drag to pan, wheel to zoom, arrows or WASD pan. The bottom bar opens World, Warband, Contracts, Stronghold, Journal and Captain (keys W, B, C, H, J, K). In battle: click a soldier, then a highlighted cell to move or a marked enemy to see the odds and Commit; M move, A strike, S shoot, G guard, R rally, Space or E ends the turn. Escape pauses.

Tap a place on the map to see travel time, food cost and known threats, then Travel. Drag to pan and pinch to zoom. The bottom bar opens the command panels as a sheet you can close. In battle, tap a soldier to select them: highlighted cells are where they can go (tap once to see the path, again to move) and marked enemies are who they can hit; tap an enemy to see the chance to hit and the damage, then Commit. Every action shows its cost in action points, and a greyed button says why it is blocked. End Turn passes to the next soldier in the initiative order; Retreat always asks first. Rewards and injuries are settled once when you leave the field, and the campaign saves itself at every checkpoint.

Your campaign

Checking the cloud for your campaigns…

You begin as a Survivor: a captain, four recruits and a ruined hold. Complete contracts, grow the warband, rebuild, then take the frontier.

Exit to Arcade

FREE GUEST PLAY · NO ACCOUNT NEEDED · PRESS ENTER TO START

Click a place on the map to read the road there (time, food, threats) and Travel; drag to pan, wheel to zoom, arrows or WASD pan. The bottom bar opens World, Warband, Contracts, Stronghold, Journal and Captain (keys W, B, C, H, J, K). In battle: click a soldier, then a highlighted cell to move or a marked enemy to see the odds and Commit; M move, A strike, S shoot, G guard, R rally, Space or E ends the turn. Escape pauses.Tap a place on the map to see travel time, food cost and known threats, then Travel. Drag to pan and pinch to zoom. The bottom bar opens the command panels as a sheet you can close. In battle, tap a soldier to select them: highlighted cells are where they can go (tap once to see the path, again to move) and marked enemies are who they can hit; tap an enemy to see the chance to hit and the damage, then Commit. Every action shows its cost in action points, and a greyed button says why it is blocked. End Turn passes to the next soldier in the initiative order; Retreat always asks first. Rewards and injuries are settled once when you leave the field, and the campaign saves itself at every checkpoint.

· PAUSE WITH ESC / P · Gold in the war chest. A persistent campaign: no leaderboard run.

KEYBOARD / MOUSE READY

Guest records stay on this device. Online leaderboards are casual and use server-validated run limits.